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The puzzles are challenging because you often have to consider multiple pieces of information or follow a series of steps to connect the logic. There are a variety of puzzles involving arithmetic, matching, patterns, and reasoning. As far as exploring goes, there isn't a whole lot of gameplay to be found here. Matches and chocolates are for those cases where you forget to save. There's no limit to saving, and loading the game is pretty quick, so the whole health mechanic seems pointless when you can just load the game if you "die" rather than spend your limited resources. You can save your game at journals found in specific rooms. Speed is mainly a convenience for navigating the mansion, although there are a couple of chase sequences that require you to be fast.
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If you "die" you will wake up slowed and have to eat a chocolate to get your speed back up.
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It also lasts forever, but it doesn't drop from taking damage. You can also find chocolates, which increase your movement speed up to a maximum. Rats slowly attempt to approach you, so you shouldn't stay in one place for too long. Matches are limited, so you should be careful, although avoiding rats is easy unless you have terrible eye-hand coordination, a poor sense of strategy, or are impatient. If the light radius goes to zero, you wake up in the bed you first wake up in at the beginning. The radius increase lasts forever, but touching a rat lowers it, requiring you to spend more matches. You can pick up matches that, when used, extends the radius of your viewing area up to a maximum. You get a lantern giving you a limited view around your character in the dark mansion and you have to avoid rats that roam around. You go around a dark and mysterious mansion interacting with things and solving puzzles to get keys to unlock previously inaccessible areas so you can learn more about the story and solve more puzzles. This is a top-down, 2D exploration and puzzle game in a horror setting. Being reminded of those RPG Maker games and seeing that it was free, I decided to give it a shot. A let's play of Fausts Alptraum by ManlyBadassHero appeared on Youtube and it caught my attention with its distinct art. It was those games that showed me that small developers can produce elegant stories rarely seen in big-budget, mass-media games. I never saw games like those, and combined with let's player commentary, they had me wanting to see more. They are all 2D horror games with charming, anime character designs that contrasts with the horror while telling emotionally impactful stories. Ib and Witch's House got me into watching let's plays years ago. In the stove close-up view, sift all the ashes in thestove to discover (and pick up) the Tooth.A horror-exploration and challenging puzzle game about family tragedy and self-identity. Pick up the Ash shovel hanging just to theright of the stove. Turn right and look at the stovefor a close-up view. Letthe games begin!Tableof Contents(Clickon a link above to jump to the episode)EpisodeOne: Twice as BadLilyand Jody: Love Island.Walk toward andenter the trailer.Turn left andpick up the Strainer from the sink.
#Fausts alptraum walkthru free#
Nor does this walkthru describe everythingin the game, only covers the leastyou need to see or do to finishthe game, so explore as you go or you will miss much of the storyline andexcellence in this adventure.Sometimes the path one persontakes through a game is different than another's, or one person will havea different problem than another, so am keeping my fingers crossed thateverything is here that you need to finish the game.If you discover any major omissionsor errors in this walkthru, please feel free to email me atWithout further ado.
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Faust Walkthrough!FAUST TheSeven Games of the SoulAnadventure game by Cryo Interactive, Arxel Tribes, and AC MultimediaWalkthruby Karen JulyRev.1.0aNotesThis is a walkthru and notintended to enhance game-play for the adventurer, merely some help forwhen you get stumped along the way.